_ _ ____ _ | \ | | ___ | _ \( )___ | \| |/ _ \| |_) |// __| | |\ | (_) | __/ \__ \ |_| \_|\___/|_| |___/ __ __ _ ____ | \/ (_)_ __ ___/ ___|_ _____ ___ _ __ ___ _ __ | |\/| | | '_ \ / _ \___ \ \ /\ / / _ \/ _ \ '_ \ / _ \ '__| | | | | | | | | __/___) \ V V / __/ __/ |_) | __/ | |_| |_|_|_| |_|\___|____/ \_/\_/ \___|\___| .__/ \___|_| |_| v2.0 Game: NoP's Minesweeper v2.0 Files: zxmines2-loading-screen (the full game) zxmines2-no-loading-screen (the same game, but without the loading screen). Language: C with 2 ASM routines (Border and Beep) Author: Santiago Romero AKA NoP/Compiler Software LoadSCR: Matriax Email: sromero at escomposlinux dot org Date: 24-January-2003 Web: http://www.speccy.org/compiler/ Usage: Press the '1', '2' or '3' keys to start a new Easy, Normal and Hard game (determined by board size and density/number of mines). '4' key changes language between Spanish and English. You can use O, P, Q, A for movement and SPACE to open a cell. You can also use the Sinclair Joystick 1 (6, 7, 8, 9 and 0). The game rules are easy: just open all the board cells except for those containing mines. Each cell will show you if there is a mine near it's 8 neightbours with a number (i.e. 1 says you that one of it's 8 neightbours is a mine). If you open all the cells except for the mines, you win. You lose in case of discovering a mine. Comments: I created this game in just 3-4 programming hours from scratch just to see how much fast it was respect to BASIC version (v1.0). Quite fast on calcs, and only a bit faster drawing on the speed, but I feed that this version is more playable. It lacks for good sound, just a pair of beeps... Thanks a lot to Z88DK's developers, specially Dominic Morris, who helped me solving very fast 2 bugs in z88dk v1.50 :-) Thanks also to Matriax for the Loading Screen, and to tbrazil for the help building the final tapfile. CU!